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<div class="title">ace.Graphics_Imp_DX11.h</div>  </div>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="preprocessor">#pragma once</span></div>
<div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment">//----------------------------------------------------------------------------------</span></div>
<div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment">//</span></div>
<div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment">//----------------------------------------------------------------------------------</span></div>
<div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="preprocessor">#include &quot;../Common/ace.Graphics_Imp.h&quot;</span></div>
<div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="preprocessor">#include &quot;ace.DX11.Base.h&quot;</span></div>
<div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;</div>
<div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment">//----------------------------------------------------------------------------------</span></div>
<div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment">//</span></div>
<div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment">//----------------------------------------------------------------------------------</span></div>
<div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="keyword">namespace </span>ace {</div>
<div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;    <span class="comment">//----------------------------------------------------------------------------------</span></div>
<div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;    <span class="comment">//</span></div>
<div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;    <span class="comment">//----------------------------------------------------------------------------------</span></div>
<div class="line"><a name="l00016"></a><span class="lineno"><a class="line" href="../../d3/d32/classace_1_1_graphics___imp___d_x11.html">   16</a></span>&#160;    <span class="keyword">class </span><a class="code" href="../../d3/d32/classace_1_1_graphics___imp___d_x11.html">Graphics_Imp_DX11</a></div>
<div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;        : <span class="keyword">public</span> <a class="code" href="../../df/de8/classace_1_1_graphics___imp.html">Graphics_Imp</a></div>
<div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;    {</div>
<div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;    <span class="keyword">private</span>:</div>
<div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;        ID3D11Device*           m_device;</div>
<div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;        ID3D11DeviceContext*    m_context;</div>
<div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;        IDXGIDevice1*           m_dxgiDevice;</div>
<div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;        IDXGIAdapter*           m_adapter;</div>
<div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;        IDXGIFactory*           m_dxgiFactory;</div>
<div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;        IDXGISwapChain*         m_swapChain;</div>
<div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;</div>
<div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;        ID3D11Texture2D*        m_defaultBack;</div>
<div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;        ID3D11RenderTargetView* m_defaultBackRenderTargetView;</div>
<div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;</div>
<div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;        ID3D11Texture2D*        m_defaultDepthBuffer;</div>
<div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;        ID3D11DepthStencilView* m_defaultDepthStencilView;</div>
<div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;</div>
<div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;        ID3D11RenderTargetView* m_currentBackRenderTargetView;</div>
<div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;        ID3D11DepthStencilView* m_currentDepthStencilView;</div>
<div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;</div>
<div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;        <a class="code" href="../../d3/d32/classace_1_1_graphics___imp___d_x11.html">Graphics_Imp_DX11</a>(</div>
<div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;            <a class="code" href="../../d5/df8/structace_1_1_vector2_d_i.html">Vector2DI</a> size,</div>
<div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;            <a class="code" href="../../db/de5/classace_1_1_log.html">Log</a>* log,</div>
<div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;            ID3D11Device* device,</div>
<div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;            ID3D11DeviceContext* context,</div>
<div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;            IDXGIDevice1* dxgiDevice,</div>
<div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;            IDXGIAdapter* adapter,</div>
<div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;            IDXGIFactory* dxgiFactory,</div>
<div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;            IDXGISwapChain* swapChain,</div>
<div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;            ID3D11Texture2D* defaultBack,</div>
<div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;            ID3D11RenderTargetView* defaultBackRenderTargetView,</div>
<div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;            ID3D11Texture2D* defaultDepthBuffer,</div>
<div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;            ID3D11DepthStencilView* defaultDepthStencilView);</div>
<div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;        <span class="keyword">virtual</span> ~<a class="code" href="../../d3/d32/classace_1_1_graphics___imp___d_x11.html">Graphics_Imp_DX11</a>();</div>
<div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;</div>
<div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;    <span class="keyword">protected</span>:</div>
<div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;        <a class="code" href="../../d8/d01/classace_1_1_vertex_buffer___imp.html">VertexBuffer_Imp</a>* CreateVertexBuffer_Imp_(int32_t size, int32_t count, <span class="keywordtype">bool</span> isDynamic);</div>
<div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;        <a class="code" href="../../d7/db1/classace_1_1_index_buffer___imp.html">IndexBuffer_Imp</a>* CreateIndexBuffer_Imp_(<span class="keywordtype">int</span> maxCount, <span class="keywordtype">bool</span> isDynamic, <span class="keywordtype">bool</span> is32bit);</div>
<div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;        <a class="code" href="../../d5/d96/classace_1_1_native_shader___imp.html">NativeShader_Imp</a>* CreateShader_Imp_(</div>
<div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;            <span class="keyword">const</span> <span class="keywordtype">char</span>* vertexShaderText,</div>
<div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;            <span class="keyword">const</span> <span class="keywordtype">char</span>* vertexShaderFileName,</div>
<div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;            <span class="keyword">const</span> <span class="keywordtype">char</span>* pixelShaderText,</div>
<div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;            <span class="keyword">const</span> <span class="keywordtype">char</span>* pixelShaderFileName,</div>
<div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;            std::vector &lt;VertexLayout&gt;&amp; layout,</div>
<div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;            std::vector &lt;Macro&gt;&amp; macro);</div>
<div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;</div>
<div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;        <span class="keywordtype">void</span> UpdateDrawStates(<a class="code" href="../../d8/d01/classace_1_1_vertex_buffer___imp.html">VertexBuffer_Imp</a>* vertexBuffer, <a class="code" href="../../d7/db1/classace_1_1_index_buffer___imp.html">IndexBuffer_Imp</a>* indexBuffer, <a class="code" href="../../d5/d96/classace_1_1_native_shader___imp.html">NativeShader_Imp</a>* shaderPtr, int32_t&amp; vertexBufferOffset);</div>
<div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;        <span class="keywordtype">void</span> DrawPolygonInternal(int32_t count, <a class="code" href="../../d8/d01/classace_1_1_vertex_buffer___imp.html">VertexBuffer_Imp</a>* vertexBuffer, <a class="code" href="../../d7/db1/classace_1_1_index_buffer___imp.html">IndexBuffer_Imp</a>* indexBuffer, <a class="code" href="../../d5/d96/classace_1_1_native_shader___imp.html">NativeShader_Imp</a>* shaderPtr);</div>
<div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;        <span class="keywordtype">void</span> BeginInternal();</div>
<div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;</div>
<div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;    <span class="keyword">public</span>:</div>
<div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;        </div>
<div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;        <span class="keyword">static</span> <a class="code" href="../../d3/d32/classace_1_1_graphics___imp___d_x11.html">Graphics_Imp_DX11</a>* Create(<a class="code" href="../../d6/dcf/classace_1_1_window.html">Window</a>* window, <a class="code" href="../../db/de5/classace_1_1_log.html">Log</a>* log);</div>
<div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;</div>
<div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;        <span class="keyword">static</span> <a class="code" href="../../d3/d32/classace_1_1_graphics___imp___d_x11.html">Graphics_Imp_DX11</a>* Create(HWND handle, int32_t width, int32_t height, <a class="code" href="../../db/de5/classace_1_1_log.html">Log</a>* log);</div>
<div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;</div>
<div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;        <a class="code" href="../../d9/de7/classace_1_1_texture2_d___imp.html">Texture2D_Imp</a>* <a class="code" href="../../d3/d32/classace_1_1_graphics___imp___d_x11.html#abd1a2f1e674af236b449861d08bb0ee2">CreateTexture2D_Imp_Internal</a>(<a class="code" href="../../d6/df2/classace_1_1_graphics.html">Graphics</a>* graphics, uint8_t* data, int32_t size);</div>
<div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;</div>
<div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;        <a class="code" href="../../d0/d70/classace_1_1_render_texture___imp.html">RenderTexture_Imp</a>* <a class="code" href="../../d3/d32/classace_1_1_graphics___imp___d_x11.html#a5da4508eb1ecb80ccfc465e4191d41b1">CreateRenderTexture_Imp</a>(int32_t width, int32_t height, eTextureFormat format);</div>
<div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;</div>
<div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;        <a class="code" href="../../db/d7a/classace_1_1_depth_buffer___imp.html">DepthBuffer_Imp</a>* <a class="code" href="../../d3/d32/classace_1_1_graphics___imp___d_x11.html#a6b3f76cc423b5bb3701d24f6a74900fd">CreateDepthBuffer_Imp</a>(int32_t width, int32_t height);</div>
<div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;</div>
<div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;        <span class="keywordtype">void</span> <a class="code" href="../../d3/d32/classace_1_1_graphics___imp___d_x11.html#a9489c1db88a35a436ad33215040ac42c">SetRenderTarget</a>(<a class="code" href="../../d0/d70/classace_1_1_render_texture___imp.html">RenderTexture_Imp</a>* texture, <a class="code" href="../../db/d7a/classace_1_1_depth_buffer___imp.html">DepthBuffer_Imp</a>* depthBuffer);</div>
<div class="line"><a name="l00079"></a><span class="lineno">   79</span>&#160;</div>
<div class="line"><a name="l00080"></a><span class="lineno">   80</span>&#160;        <span class="keywordtype">void</span> SetViewport(int32_t x, int32_t y, int32_t width, int32_t height);</div>
<div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;</div>
<div class="line"><a name="l00082"></a><span class="lineno">   82</span>&#160;    <span class="keyword">public</span>:</div>
<div class="line"><a name="l00083"></a><span class="lineno">   83</span>&#160;        <span class="keywordtype">void</span> <a class="code" href="../../d3/d32/classace_1_1_graphics___imp___d_x11.html#a4879fa2342124e653a097b5ce0b61c7e">Clear</a>(<span class="keywordtype">bool</span> isColorTarget, <span class="keywordtype">bool</span> isDepthTarget, <span class="keyword">const</span> <a class="code" href="../../db/d05/structace_1_1_color.html">Color</a>&amp; color);</div>
<div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160;</div>
<div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;        <span class="keywordtype">void</span> <a class="code" href="../../d3/d32/classace_1_1_graphics___imp___d_x11.html#ab84514bf205470053c657afaf8a15446">Present</a>();</div>
<div class="line"><a name="l00086"></a><span class="lineno">   86</span>&#160;</div>
<div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;        <span class="keywordtype">void</span> <a class="code" href="../../d3/d32/classace_1_1_graphics___imp___d_x11.html#a86b7eddf3e16351cfd3730a2dd686d8b">SaveScreenshot</a>(<span class="keyword">const</span> achar* path);</div>
<div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;</div>
<div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;        ID3D11Device* GetDevice() { <span class="keywordflow">return</span> m_device; }</div>
<div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;        ID3D11DeviceContext* GetContext() { <span class="keywordflow">return</span> m_context;}</div>
<div class="line"><a name="l00091"></a><span class="lineno">   91</span>&#160;</div>
<div class="line"><a name="l00092"></a><span class="lineno"><a class="line" href="../../d3/d32/classace_1_1_graphics___imp___d_x11.html#a2bcd7e01fd800d30000f9e912950903d">   92</a></span>&#160;        eGraphicsType <a class="code" href="../../d3/d32/classace_1_1_graphics___imp___d_x11.html#a2bcd7e01fd800d30000f9e912950903d">GetGraphicsType</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> GRAPHICS_TYPE_DX11; }</div>
<div class="line"><a name="l00093"></a><span class="lineno">   93</span>&#160;    };</div>
<div class="line"><a name="l00094"></a><span class="lineno">   94</span>&#160;</div>
<div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;    <span class="comment">//----------------------------------------------------------------------------------</span></div>
<div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;    <span class="comment">//</span></div>
<div class="line"><a name="l00097"></a><span class="lineno">   97</span>&#160;    <span class="comment">//----------------------------------------------------------------------------------</span></div>
<div class="line"><a name="l00098"></a><span class="lineno">   98</span>&#160;}</div>
<div class="ttc" id="classace_1_1_render_texture___imp_html"><div class="ttname"><a href="../../d0/d70/classace_1_1_render_texture___imp.html">ace::RenderTexture_Imp</a></div><div class="ttdoc">描画先として使用できるテクスチャ </div><div class="ttdef"><b>Definition:</b> ace.RenderTexture_Imp.h:21</div></div>
<div class="ttc" id="classace_1_1_graphics___imp___d_x11_html_a5da4508eb1ecb80ccfc465e4191d41b1"><div class="ttname"><a href="../../d3/d32/classace_1_1_graphics___imp___d_x11.html#a5da4508eb1ecb80ccfc465e4191d41b1">ace::Graphics_Imp_DX11::CreateRenderTexture_Imp</a></div><div class="ttdeci">RenderTexture_Imp * CreateRenderTexture_Imp(int32_t width, int32_t height, eTextureFormat format)</div><div class="ttdoc">描画先として指定可能なテクスチャを生成する。 </div><div class="ttdef"><b>Definition:</b> ace.Graphics_Imp_DX11.cpp:376</div></div>
<div class="ttc" id="classace_1_1_graphics___imp___d_x11_html_a6b3f76cc423b5bb3701d24f6a74900fd"><div class="ttname"><a href="../../d3/d32/classace_1_1_graphics___imp___d_x11.html#a6b3f76cc423b5bb3701d24f6a74900fd">ace::Graphics_Imp_DX11::CreateDepthBuffer_Imp</a></div><div class="ttdeci">DepthBuffer_Imp * CreateDepthBuffer_Imp(int32_t width, int32_t height)</div><div class="ttdoc">深度バッファを生成する。 </div><div class="ttdef"><b>Definition:</b> ace.Graphics_Imp_DX11.cpp:384</div></div>
<div class="ttc" id="classace_1_1_graphics___imp___d_x11_html_a9489c1db88a35a436ad33215040ac42c"><div class="ttname"><a href="../../d3/d32/classace_1_1_graphics___imp___d_x11.html#a9489c1db88a35a436ad33215040ac42c">ace::Graphics_Imp_DX11::SetRenderTarget</a></div><div class="ttdeci">void SetRenderTarget(RenderTexture_Imp *texture, DepthBuffer_Imp *depthBuffer)</div><div class="ttdoc">描画先を設定する。 </div><div class="ttdef"><b>Definition:</b> ace.Graphics_Imp_DX11.cpp:392</div></div>
<div class="ttc" id="classace_1_1_depth_buffer___imp_html"><div class="ttname"><a href="../../db/d7a/classace_1_1_depth_buffer___imp.html">ace::DepthBuffer_Imp</a></div><div class="ttdef"><b>Definition:</b> ace.DepthBuffer_Imp.h:17</div></div>
<div class="ttc" id="classace_1_1_graphics___imp___d_x11_html"><div class="ttname"><a href="../../d3/d32/classace_1_1_graphics___imp___d_x11.html">ace::Graphics_Imp_DX11</a></div><div class="ttdef"><b>Definition:</b> ace.Graphics_Imp_DX11.h:16</div></div>
<div class="ttc" id="classace_1_1_graphics___imp___d_x11_html_ab84514bf205470053c657afaf8a15446"><div class="ttname"><a href="../../d3/d32/classace_1_1_graphics___imp___d_x11.html#ab84514bf205470053c657afaf8a15446">ace::Graphics_Imp_DX11::Present</a></div><div class="ttdeci">void Present()</div><div class="ttdoc">内部のバッファを画面に表示する。 </div><div class="ttdef"><b>Definition:</b> ace.Graphics_Imp_DX11.cpp:480</div></div>
<div class="ttc" id="classace_1_1_graphics___imp___d_x11_html_a4879fa2342124e653a097b5ce0b61c7e"><div class="ttname"><a href="../../d3/d32/classace_1_1_graphics___imp___d_x11.html#a4879fa2342124e653a097b5ce0b61c7e">ace::Graphics_Imp_DX11::Clear</a></div><div class="ttdeci">void Clear(bool isColorTarget, bool isDepthTarget, const Color &amp;color)</div><div class="ttdoc">画面をクリアする。 </div><div class="ttdef"><b>Definition:</b> ace.Graphics_Imp_DX11.cpp:463</div></div>
<div class="ttc" id="classace_1_1_native_shader___imp_html"><div class="ttname"><a href="../../d5/d96/classace_1_1_native_shader___imp.html">ace::NativeShader_Imp</a></div><div class="ttdoc">シェーダー </div><div class="ttdef"><b>Definition:</b> ace.NativeShader_Imp.h:22</div></div>
<div class="ttc" id="classace_1_1_texture2_d___imp_html"><div class="ttname"><a href="../../d9/de7/classace_1_1_texture2_d___imp.html">ace::Texture2D_Imp</a></div><div class="ttdef"><b>Definition:</b> ace.Texture2D_Imp.h:18</div></div>
<div class="ttc" id="classace_1_1_index_buffer___imp_html"><div class="ttname"><a href="../../d7/db1/classace_1_1_index_buffer___imp.html">ace::IndexBuffer_Imp</a></div><div class="ttdef"><b>Definition:</b> ace.IndexBuffer_Imp.h:19</div></div>
<div class="ttc" id="classace_1_1_log_html"><div class="ttname"><a href="../../db/de5/classace_1_1_log.html">ace::Log</a></div><div class="ttdef"><b>Definition:</b> ace.Log.h:8</div></div>
<div class="ttc" id="classace_1_1_graphics___imp___d_x11_html_a86b7eddf3e16351cfd3730a2dd686d8b"><div class="ttname"><a href="../../d3/d32/classace_1_1_graphics___imp___d_x11.html#a86b7eddf3e16351cfd3730a2dd686d8b">ace::Graphics_Imp_DX11::SaveScreenshot</a></div><div class="ttdeci">void SaveScreenshot(const achar *path)</div><div class="ttdoc">スクリーンショットを保存する。 </div><div class="ttdef"><b>Definition:</b> ace.Graphics_Imp_DX11.cpp:488</div></div>
<div class="ttc" id="classace_1_1_graphics___imp___d_x11_html_a2bcd7e01fd800d30000f9e912950903d"><div class="ttname"><a href="../../d3/d32/classace_1_1_graphics___imp___d_x11.html#a2bcd7e01fd800d30000f9e912950903d">ace::Graphics_Imp_DX11::GetGraphicsType</a></div><div class="ttdeci">eGraphicsType GetGraphicsType() const </div><div class="ttdoc">描画ランタイムの種類を取得する。 </div><div class="ttdef"><b>Definition:</b> ace.Graphics_Imp_DX11.h:92</div></div>
<div class="ttc" id="classace_1_1_vertex_buffer___imp_html"><div class="ttname"><a href="../../d8/d01/classace_1_1_vertex_buffer___imp.html">ace::VertexBuffer_Imp</a></div><div class="ttdef"><b>Definition:</b> ace.VertexBuffer_Imp.h:19</div></div>
<div class="ttc" id="classace_1_1_graphics___imp_html"><div class="ttname"><a href="../../df/de8/classace_1_1_graphics___imp.html">ace::Graphics_Imp</a></div><div class="ttdoc">描画を管理するクラス </div><div class="ttdef"><b>Definition:</b> ace.Graphics_Imp.h:28</div></div>
<div class="ttc" id="classace_1_1_window_html"><div class="ttname"><a href="../../d6/dcf/classace_1_1_window.html">ace::Window</a></div><div class="ttdoc">メインウインドウを操作するクラス </div><div class="ttdef"><b>Definition:</b> ace.Window.h:20</div></div>
<div class="ttc" id="classace_1_1_graphics___imp___d_x11_html_abd1a2f1e674af236b449861d08bb0ee2"><div class="ttname"><a href="../../d3/d32/classace_1_1_graphics___imp___d_x11.html#abd1a2f1e674af236b449861d08bb0ee2">ace::Graphics_Imp_DX11::CreateTexture2D_Imp_Internal</a></div><div class="ttdeci">Texture2D_Imp * CreateTexture2D_Imp_Internal(Graphics *graphics, uint8_t *data, int32_t size)</div><div class="ttdoc">テクスチャを生成する。 </div><div class="ttdef"><b>Definition:</b> ace.Graphics_Imp_DX11.cpp:367</div></div>
<div class="ttc" id="classace_1_1_graphics_html"><div class="ttname"><a href="../../d6/df2/classace_1_1_graphics.html">ace::Graphics</a></div><div class="ttdef"><b>Definition:</b> ace.Graphics.h:19</div></div>
<div class="ttc" id="structace_1_1_vector2_d_i_html"><div class="ttname"><a href="../../d5/df8/structace_1_1_vector2_d_i.html">ace::Vector2DI</a></div><div class="ttdoc">2次元ベクトル </div><div class="ttdef"><b>Definition:</b> ace.Vector2DI.h:20</div></div>
<div class="ttc" id="structace_1_1_color_html"><div class="ttname"><a href="../../db/d05/structace_1_1_color.html">ace::Color</a></div><div class="ttdoc">色 </div><div class="ttdef"><b>Definition:</b> ace.Color.h:19</div></div>
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